Open Since November of 2013
The World of Pirates
The purpose of this page is to help you get more comfortable with the era in which you will be RPing. These were hard times for everyone, especially compared to the lavish times we live in today. Below is information pertaining to the conditions in the Caribbean, ports and fortifications, life at sea, superstitions of sailors, regulations on the medicine and technology, treatment of pirates, slaves, and traitors, and notable characters that are commonly the topic of conversation in taverns. As stated, there is loads of detailed information available on the History page.
Weather and Seasons
The Caribbean Islands mainly go through two seasons, winter and summer. Also called the dry season, winter is from December through May and has temperatures between 60 and 80 degrees Fahrenheit, only changing by a few degrees throughout the day. Temperatures can sometimes fall below 60 with wind chill. Rain and thunderstorms occur occasionally in the very early morning. As the warmer season approaches, the chances of rain increase and usually fall in the afternoon. Summer, also called the wet season, is from June through November and has temperatures between 78 and 90 degrees with frequent rainfall. Usually occurring twelve days out of the month, rain often falls in the morning and thunderstorms in the afternoons. As the season winds back around toward winter both rainfall and thunderstorms occur in the early afternoon. Keep in mind that the wet season can bring hurricanes near the islands. Year-round the islands have a steady sea breeze brought on by trade winds from the northeast.
★ Be sure to look at the room description, it will display the current season and alert you to the shift of seasons ★
prior to it occurring in character. This way all players are on a similar time progression with their characters.
Remember it takes days or even weeks to sail through the seas of the Caribbean with the vessels we use.
Depending on the type of ship, crew size, and guns, the ships of this era traveled 8-13 knots an hour
prior to it occurring in character. This way all players are on a similar time progression with their characters.
Remember it takes days or even weeks to sail through the seas of the Caribbean with the vessels we use.
Depending on the type of ship, crew size, and guns, the ships of this era traveled 8-13 knots an hour
Ports and Fortifications
Nearly all ports, from very large to very small have fortifications established or military soldiers present. The size of the port does not necessarily depict the number of fortifications that are present - it depends on the use of the port and which military currently owns it. Be mindful of these fortifications, they are equipped with a number of cannons, watch towers, and patrolled by military personnel. A bell will toll to alert the military to assume battle positions and communicate to the citizens that danger is near; some towns have small rooms for town's people to reside within the fort. Quite a few ports have guards from the Army of the conquering country, and sometimes Navy personnel, but the number of men varies depending on the value of the port.
Vessels that dock in ports are regulated by the Harbormaster, who keeps a log of the ships and captains as well as the fees in a nearby office or podium. This individual is often a current or retired officer of the Navy and some can be swindled or bribed to keep names off the books. Fees for docking vary on location and country. Military vessels may dock in home ports for free.
Refer to the Rules before decided to do battle with a port-city, please.
(Below are 18th century maps of port towns showing forts present. Please keep in mind that these maps won't be 100% accurate to our
Pirates World; if I have the time I will edit them as best I can. Credit belongs to the artists.)
Vessels that dock in ports are regulated by the Harbormaster, who keeps a log of the ships and captains as well as the fees in a nearby office or podium. This individual is often a current or retired officer of the Navy and some can be swindled or bribed to keep names off the books. Fees for docking vary on location and country. Military vessels may dock in home ports for free.
Refer to the Rules before decided to do battle with a port-city, please.
(Below are 18th century maps of port towns showing forts present. Please keep in mind that these maps won't be 100% accurate to our
Pirates World; if I have the time I will edit them as best I can. Credit belongs to the artists.)
Life at Sea
A seaman, pirate or military, faced a hard time on a vessel, cut off from land for weeks or months at a time. Food and medicine was rationed and punishment was harsh to keep moral high and lessen the risk of mutiny. Harsh punishments were designed to warn others but some captains are crueler than others. Water often sprayed and washed over the deck, causing several men to work barefoot to keep their footing. On deck it was common for men to sing rhythmic worksongs, nicknamed sea-shanties. When sailors weren't working they took up a number of hobbies including games of cards or dice, telling tales, carving, model making, or playing instruments. Some of these games include Liar's Dice, Cribbage, British Cheat, Fanorona, and Nine Men's Morris. These games were also played in taverns across the region.
(Below is a gallery showing various instruments and board games played in this time. Credit to the photographers.)
(Below is a gallery showing various instruments and board games played in this time. Credit to the photographers.)
Food supplies often had a short shelf life and consisted of cured or dried beef or pork, fish, cheese, ale, a type of citrus fruit, and form of bread. Rats and mice were often hiding in the cargo hold and feeding on supplies, sometimes spreading disease. For this reason, it was common that a cat was on the vessel. Food was prepared by the ship's cook, usually an injured or retired sailor, who worked in the ship's kitchen, called a galley. Refrigerators did not exist but there were various was of preserving food: fruits were turned into jam (sugared), various meats and fruits were dried in the sun, various meats were cured (salted or sugared and sometimes smoked), certain meats and vegetables as well as eggs were pickled, and cheeses, wines, and beers were fermented. Where there's food, there's also poop. Ships had toilets at the bow, the specific area was called the head, where the bowsprit was, men sat downwind of the ship to do their business. There was usually two or more toilets at the head. If the head was placed close enough to the waterline, waves washed out the facility so it was relatively clean. Captains had private toilets near their quarters at the stern of the ship.
Typical punishments were floggings, being tarred and feathered, or being keel-hauled. Floggings were usually done with other crewman watching and sometimes with a weapon called cat o' nine tails. It's essentially a wand with leather cords, about two feet in length, designed to lacerate the skin. The cat o' nine tails was a popular tool of punishment used by the Royal Navy. After the flogging, rinsing the wounds with seawater was a crude antiseptic but it also caused additional pain. Being tarred and feathered was used mostly for humiliation, the sailor was stripped to the waist and then had hot tar poured over them, after which feathers were tossed onto the hot tar, to which they stuck. To be keel-hauled was to be hung over the edge of the ship via a rope to be dumped into the water and dragged beneath the ship. This was a harsh punishment that sometimes resulted in drowning or the sailor receiving lacerations from the barnacles on the hull. Some more lenient captains simply ducked heads into the water rather than whole bodies. For serious offenses, including mutiny and murder, some men were hanged off the yard arm, the ends of the horizontal beams that hold up the sails.
By today's standards this treatment seems absolutely barbaric but keep in mind that this is not a modern RP. Hangings were held in public
before a willing crowd and floggings were seen daily for various reasons.
Typical punishments were floggings, being tarred and feathered, or being keel-hauled. Floggings were usually done with other crewman watching and sometimes with a weapon called cat o' nine tails. It's essentially a wand with leather cords, about two feet in length, designed to lacerate the skin. The cat o' nine tails was a popular tool of punishment used by the Royal Navy. After the flogging, rinsing the wounds with seawater was a crude antiseptic but it also caused additional pain. Being tarred and feathered was used mostly for humiliation, the sailor was stripped to the waist and then had hot tar poured over them, after which feathers were tossed onto the hot tar, to which they stuck. To be keel-hauled was to be hung over the edge of the ship via a rope to be dumped into the water and dragged beneath the ship. This was a harsh punishment that sometimes resulted in drowning or the sailor receiving lacerations from the barnacles on the hull. Some more lenient captains simply ducked heads into the water rather than whole bodies. For serious offenses, including mutiny and murder, some men were hanged off the yard arm, the ends of the horizontal beams that hold up the sails.
By today's standards this treatment seems absolutely barbaric but keep in mind that this is not a modern RP. Hangings were held in public
before a willing crowd and floggings were seen daily for various reasons.
Soldiers and Seamen
The military looked attractive to many young men that were struggling to find an occupation that provided enough to live on and even to support ones family. Some countries offered a better lifestyle in the military than others, Spain faced a large number of desertions despite the penalty being death. When it came to the Navy, a soldier had a place to stay nearly year round, was provided a meal with meat daily, and his clothes and weapons were docked from his salary. This was considered to be a good life, even though little coin was left over for them to spend - but when your food, clothes, weapons, and lodging is covered, what else is there? Spain's deductions from soldier's salaries usually exceeded the pay itself, so if soldiers weren't careful they would end up indebt to the crown; Britain's deductions from seaman's salaries weren't as large and their soldiers were able to have a decent living. With military life came discipline and punishments, regardless of the country. Soldiers were required to wear uniforms on the job and keep them maintained, though the British also had separate dress uniforms for formal occasions. Men must report to work and training sessions promptly and work their set shifts; coming back drunk would get you punished. To keep the men focused and discourage misbehavior all punishments were public and often given by peers. Common punishments being piquetting, flogging, lashes with a cat o'nine tails, running the gauntlet, or other various painful and humiliating tasks. Some punishments were more deadly, such as keel-hauling or a hanging but it was up to the discretion of the leading officer or even martial law. The Navy, at least the British, didn't often punish via hanging because seaman were valuable and not always easy to replace. Though a punishment was given, it was not held against the soldier or seaman and he was immediately to return to work; thus punishments were quick. It was essentially a matter of trust and respect and those who broke it deserved their punishments and learned their lesson.
Yes, these punishments seem barbaric and it doesn't sound like a very nice lifestyle but it was actually a decent living. Many struggled to make
a decent living, pay for their homes, food, clothing, and utilities and in the military, especially the navy, most of that was covered. Punishments
were carried out by peers to discourage others from acting out.
Many of the port towns in the Caribbean region have either soldiers from the Army or seaman from the Navy, sometimes both, that guard their countries interests and ward off pirates as well as other criminals. Generally, army platoons were stationed in forts and took shifts to patrol the city and outskirts, offering some citizens relief while others were disgruntled by military presence. Usually there was a small group of naval officers that dealt with the docks and Harbormasters were often military officers. The soldiers are rather lax while patrolling the cities, they didn't intervene in fights unless a weapon was drawn, someone was in lethal danger, or a riot was being formed. Hours of work were usually in eight hour shifts, which did not include training regiments to keep the soldiers fit and ready for battle. Even in cities, there was always night watch active in the forts to look out for enemy vessels and especially pirates. For further information about militaries, visit the Navies tab under the History page.
In nearly every city, there are military officers somewhere. You may mention them in posts during altercations to break up the fight or ensue
in a chase after a criminal. If you're hesitant about their behaviors or dialogue, feel free to whisper the moderator for advice. Generally,
officers didn't instigate a fight, especially in uniform because punishments for misbehavior were severe.
Yes, these punishments seem barbaric and it doesn't sound like a very nice lifestyle but it was actually a decent living. Many struggled to make
a decent living, pay for their homes, food, clothing, and utilities and in the military, especially the navy, most of that was covered. Punishments
were carried out by peers to discourage others from acting out.
Many of the port towns in the Caribbean region have either soldiers from the Army or seaman from the Navy, sometimes both, that guard their countries interests and ward off pirates as well as other criminals. Generally, army platoons were stationed in forts and took shifts to patrol the city and outskirts, offering some citizens relief while others were disgruntled by military presence. Usually there was a small group of naval officers that dealt with the docks and Harbormasters were often military officers. The soldiers are rather lax while patrolling the cities, they didn't intervene in fights unless a weapon was drawn, someone was in lethal danger, or a riot was being formed. Hours of work were usually in eight hour shifts, which did not include training regiments to keep the soldiers fit and ready for battle. Even in cities, there was always night watch active in the forts to look out for enemy vessels and especially pirates. For further information about militaries, visit the Navies tab under the History page.
In nearly every city, there are military officers somewhere. You may mention them in posts during altercations to break up the fight or ensue
in a chase after a criminal. If you're hesitant about their behaviors or dialogue, feel free to whisper the moderator for advice. Generally,
officers didn't instigate a fight, especially in uniform because punishments for misbehavior were severe.
Criminals and Slaves
Criminals were severely punished for very simple crimes in these days. Crimes ranged from treason, arson, theft, burglary, piracy, murder, and rape. Children as young as ten years old were subject to these punishments as well. Some criminals became famous enough to earn rewards for their death or capture; posters were created and hung in the popular parts of town for all eyes to see. Once a criminal was captured they were jailed to await their sentence and then given a trial in court before a verdict was decided upon. Punishments resulted in fines, whippings, and hangings.
Not only do pirates do battle with one another but they are also up against the numerous navies sailing the Caribbean. Any that are caught for the first time receive a brand, the letter P, on the right wrist and subsequent captures usually result in jailing for a period of time. However, certain pirates have become notorious and earned a hanging should they be captured. Sometimes, pirates were forced into the military for service when captured - due to the high death rates during wars - via a pardon.
Those who have become traitors to their countries and uniforms are branded with a T in the center of the chest. Should these individuals continue to cause trouble for their former country, they earn a price upon their heads and face the gallows next they are caught. And those who deserted their station were marked with a capital D on the back of their right hand.
The unfortunate souls that find themselves as slaves are treated as property and branded by their owners. All slaves, once captured, are branded with an S on the nape of the neck; this was the typical branding location for slaves from the Atlantic Slave Trade. Their masters often added a personal brand to mark their bought property, usually found on the shoulder, cheek, or buttock.
Keep in mind that not all slaves were of dark-skin.
Not only do pirates do battle with one another but they are also up against the numerous navies sailing the Caribbean. Any that are caught for the first time receive a brand, the letter P, on the right wrist and subsequent captures usually result in jailing for a period of time. However, certain pirates have become notorious and earned a hanging should they be captured. Sometimes, pirates were forced into the military for service when captured - due to the high death rates during wars - via a pardon.
Those who have become traitors to their countries and uniforms are branded with a T in the center of the chest. Should these individuals continue to cause trouble for their former country, they earn a price upon their heads and face the gallows next they are caught. And those who deserted their station were marked with a capital D on the back of their right hand.
The unfortunate souls that find themselves as slaves are treated as property and branded by their owners. All slaves, once captured, are branded with an S on the nape of the neck; this was the typical branding location for slaves from the Atlantic Slave Trade. Their masters often added a personal brand to mark their bought property, usually found on the shoulder, cheek, or buttock.
Keep in mind that not all slaves were of dark-skin.
The Barghest
Application of this private sect into the RP is pending per the moderator.
Created by Alvas
A privately owned section of the Royal Navy founded in 1690 by a group of wealthy British men. All four families held investments in the industries used to forge the colonies of Britain in the New World and the activity of various criminals and pirates has hindered their wealth and business operations. To solve this issue, they received permissions from the Crown to operate a private section of the Navy that was to operate discretely for the greater good of the Kingdom of Great Britain. This small military of just thirty men is divided into five districts: England, North America, New Spain, and Antilles. Each district consists of six individuals with one acting as their leader to carry out the contacts. Individuals chosen for this military are those lacking any true families - orphans or those who were sold to pay debts. After two years of rigorous training they were written into the ranks of the Royal Navy, though absent from the crew for the most part but the Captains are either oblivious or paid for their cooperation. Among the group of six men, one holds the military rank of Lieutenant and acts as the leader while the remaining five are petty officers. The Lieutenant receives the contact for the target, or sometimes targets, and any instructions dictating how the individual is to be eliminated, and then organizes the men to fulfill their orders. When they are not working to fulfill a contact, they idle in various establishments to hear of various rumors, or even spread a few themselves. They are required to join the military for their weekend training regiments at the forts.
This is an underground military, hidden from the public, though some rumors are around as a result of their work - a single serial killer, a new disease, an outbreak of violence, etc. The name of the organization is not known by the public and no paperwork exists as the contracts are burned. The members of the Barghest do not wear military uniforms but they bare a brand on their left wrist, marking them as property of Royal Navy; the brand features an image of an anchor with a piece of rope and the crown above. The Barghest does not discriminate by gender and women are given male names on paper to be enlisted into the Navy, their feminine qualities are disguised when their presence is required on the vessel. The main base of operation is from London, England but each division has it's own leader - essentially a trusted member of the founding families. The Barghest operates on five Articles of Conduct that must be followed.
Comply with military laws unless it hinders the mission
Maintain secrecy of information, occupation, and affiliations
Refrain from harming the innocent
Death before surrender
Swift death to those who compromise the Barghest
A privately owned section of the Royal Navy founded in 1690 by a group of wealthy British men. All four families held investments in the industries used to forge the colonies of Britain in the New World and the activity of various criminals and pirates has hindered their wealth and business operations. To solve this issue, they received permissions from the Crown to operate a private section of the Navy that was to operate discretely for the greater good of the Kingdom of Great Britain. This small military of just thirty men is divided into five districts: England, North America, New Spain, and Antilles. Each district consists of six individuals with one acting as their leader to carry out the contacts. Individuals chosen for this military are those lacking any true families - orphans or those who were sold to pay debts. After two years of rigorous training they were written into the ranks of the Royal Navy, though absent from the crew for the most part but the Captains are either oblivious or paid for their cooperation. Among the group of six men, one holds the military rank of Lieutenant and acts as the leader while the remaining five are petty officers. The Lieutenant receives the contact for the target, or sometimes targets, and any instructions dictating how the individual is to be eliminated, and then organizes the men to fulfill their orders. When they are not working to fulfill a contact, they idle in various establishments to hear of various rumors, or even spread a few themselves. They are required to join the military for their weekend training regiments at the forts.
This is an underground military, hidden from the public, though some rumors are around as a result of their work - a single serial killer, a new disease, an outbreak of violence, etc. The name of the organization is not known by the public and no paperwork exists as the contracts are burned. The members of the Barghest do not wear military uniforms but they bare a brand on their left wrist, marking them as property of Royal Navy; the brand features an image of an anchor with a piece of rope and the crown above. The Barghest does not discriminate by gender and women are given male names on paper to be enlisted into the Navy, their feminine qualities are disguised when their presence is required on the vessel. The main base of operation is from London, England but each division has it's own leader - essentially a trusted member of the founding families. The Barghest operates on five Articles of Conduct that must be followed.
Comply with military laws unless it hinders the mission
Maintain secrecy of information, occupation, and affiliations
Refrain from harming the innocent
Death before surrender
Swift death to those who compromise the Barghest
Medicine and Technology
Medical advancements are kept rather realistic, so the treatments offered for various illnesses and diseases were outrageous by our standards today. It was common practice to "cleanse" the body when sick, meaning purging, enemas, and blood letting. Opiates were used to treat pain, causing a feeling of euphoria or extreme calm but it was very addictive. A number of treatments for various illnesses had opium as an ingredient. Theriac, a bark concoction, was used against fevers and poison but costly to brew and thus expensive; today it would be considered an addictive tranquillizer. Mercury was commonly used to treat venereal diseases; syphilis being very common. Several herbal remedies used for sedation, inflammation, infection, pain, and nausea were made from chamomile, coriander, thyme, rosemary, basil, fennel, ginger, and aloe. Oil of Thyme was often used to medicate bandages. Soap was around in the form of bars, made from animal fat or vegetable oil; though bathing wasn't even a weekly activity in these days. It was common practice to keep the body's natural oils; supposedly it protected you from miasmas (germs). There were various ways used to deal with body odor, lemon scented oils were used to mask the scent; though changing your clothes did too. Teeth cleaning was actually part of society by this time, though they did not have tooth brushes. Toothpicks were used to clean the teeth before polish was rubbed over them with a cloth; though usually the poor couldn't afford it.
We do allow voodoo potions or herbal solutions made by medicine men that treat for pain, nausea, infection, burns, lacerations, etc.
Childbirth was a tricky situation in these days, it was very dangerous for the child and sometimes for the mother, complications such as infection often occurred. Death was common, 300 out of 1000 births were stillborn and many children who survived birth didn't live past five years old. Young children often died from fever, whooping cough, small pox, and malnutrition.
Technology is kept pretty close to the times, compasses and sextants are used for navigation, and all ships operate with sails and rudders and ground locomotion is limited to foot, horse, or cart. Most cities and docks are illuminated by torches, and candles and oil lamps are used within homes, businesses, and on ships. Candles and lamps could be lit with slow matches which were slow smoldering cords made from hemp or flax. Though condoms were around, they weren't always used due to cost and their inability to prevent disease. They were commonly made from sheep intestine, bladder, leather, or linin and were offered in a variety of sizes; sold by pubs, barbershops, and open-air markets.
More era-specific technology will be added when it becomes relevant; or someone asks.
We do allow voodoo potions or herbal solutions made by medicine men that treat for pain, nausea, infection, burns, lacerations, etc.
Childbirth was a tricky situation in these days, it was very dangerous for the child and sometimes for the mother, complications such as infection often occurred. Death was common, 300 out of 1000 births were stillborn and many children who survived birth didn't live past five years old. Young children often died from fever, whooping cough, small pox, and malnutrition.
Technology is kept pretty close to the times, compasses and sextants are used for navigation, and all ships operate with sails and rudders and ground locomotion is limited to foot, horse, or cart. Most cities and docks are illuminated by torches, and candles and oil lamps are used within homes, businesses, and on ships. Candles and lamps could be lit with slow matches which were slow smoldering cords made from hemp or flax. Though condoms were around, they weren't always used due to cost and their inability to prevent disease. They were commonly made from sheep intestine, bladder, leather, or linin and were offered in a variety of sizes; sold by pubs, barbershops, and open-air markets.
More era-specific technology will be added when it becomes relevant; or someone asks.
The Rumor Mill
Across the region there is much talk about certain figures, some lies and some truths, that have made their names known. They are often the subject of idle chatter around the docks, taverns, or brothels but some, military or pirate, will pay good money for accurate information. Below is a list of notable persons many have heard of before. Your characters can know rumors of the following without having met them in RP before.
Anne Bonny (Check NPC page)
Well known pirate previously part of Calico Jack's crew who pleaded her belly to avoid a hanging and was locked in a jail cell. No one has seen
her since and she is believed to be dead.
Anne Dieu-Le-Veut
Well known pirate, good friend of Jacquotte (seeking player).
Blackbeard (Check NPC page)
Fearsome looking pirate with a cutthroat reputation built on deception, power, and money. Known for his smoky dome and ruthless attacks on
Atlantic trade ships.
Captain Mingo (/whois Priscila)
Spaniard whose fleet assaulted and dominated Tortuga, attacked the British port towns of Port Royal and Matthew town. Most don't know that
Captain Mingo has recently been promoted to Commodore and is also a woman.
Davy Jones
Sailor's devil believed to take the souls of the dead to the other side or place them in the Locker for eternal punishment.
Jacquotte Delahaye (/whois Jacquoette)
Well known female pirate captain who faked her death to escape pursuers later taking a male persona. She recently revealed her true gender and
is known as Back from the Dead Red
The Sea Witch (/whois Aleris)
Rumors and tales abound about the mysterious woman of the seas; sometimes charitable and other times vicious. It is believed that she can grant
even impossible wishes with the proper sacrifice.
The Voodoo Queen (/whois Marie)
Many across the Caribbean have paid for, heard, or seen the talents of Marie Rousseau.
Anne Bonny (Check NPC page)
Well known pirate previously part of Calico Jack's crew who pleaded her belly to avoid a hanging and was locked in a jail cell. No one has seen
her since and she is believed to be dead.
Anne Dieu-Le-Veut
Well known pirate, good friend of Jacquotte (seeking player).
Blackbeard (Check NPC page)
Fearsome looking pirate with a cutthroat reputation built on deception, power, and money. Known for his smoky dome and ruthless attacks on
Atlantic trade ships.
Captain Mingo (/whois Priscila)
Spaniard whose fleet assaulted and dominated Tortuga, attacked the British port towns of Port Royal and Matthew town. Most don't know that
Captain Mingo has recently been promoted to Commodore and is also a woman.
Davy Jones
Sailor's devil believed to take the souls of the dead to the other side or place them in the Locker for eternal punishment.
Jacquotte Delahaye (/whois Jacquoette)
Well known female pirate captain who faked her death to escape pursuers later taking a male persona. She recently revealed her true gender and
is known as Back from the Dead Red
The Sea Witch (/whois Aleris)
Rumors and tales abound about the mysterious woman of the seas; sometimes charitable and other times vicious. It is believed that she can grant
even impossible wishes with the proper sacrifice.
The Voodoo Queen (/whois Marie)
Many across the Caribbean have paid for, heard, or seen the talents of Marie Rousseau.
Wanted Criminals
Below is a list of characters in the RP that are wanted criminals from either the British, French, or Spanish governments. This list includes NPC characters and player characters; their screen name will be included. For those that are notorious, there are usually posters of drawings of their alleged appearances with a price listed for their capture. These posters are usually placed in popular parts of town and in the front office of prisons or news stations in various towns. For those that are merely felons, their information would be distributed to contracted pirate or bounty hunters.
NOTORIOUS
Blackbeard Price: £70
An English pirate sought for by the Kingdom of Great Britain for robbery, theft, rape, murder, and piracy.
Wanted alive or dead, body required.
Black Caesar Price: 50 Doubloons
An African pirate sought for by the Spanish Empire for kidnapping, rape, murder, arson, and piracy. Wanted alive or dead, body required.
Christopher Blackwood Price: £50
An English pirate sought for by the Kingdom of Great Britain for robbery, theft, rape, murder, arson, and piracy.
Wanted alive or dead, body required.
Liam Reede Price:
An English outlaw sought for by the...(information missing)
(/whois Liam Reede)
FELONS
Abe "The Knife" Sandford Price: £10
An English highwayman sought for by the Kingdom of Great Britain for robbery, theft, and assault and battery. Wanted alive.
Angus Vann Price: 18 livres
An English pirate sought for by the Kingdom of France for theft and piracy. Wanted alive.
César Villa Price: 40 pesos
A Spaniard bondsman sought for by the Spanish Empire for theft and fraud. Wanted alive.
Dawson Teel Price: 20 pesos
An English pirate sought for by the Spanish Empire for piracy and arson. Wanted alive.
Joel "Red Sash Bandit" Kilduff Price: £12
An Irish outlaw sought for by the Kingdom of Great Britain for robbery, theft, and arson. Wanted alive.
Máximo "El Toro" Gomez Price: 20 pesos
A Spaniard sought for by the Spanish Empire for piracy, assault, battery, and arson. Wanted alive.
Maurice "Fue Noir" Charron Price: 20 livres
A Frenchman sought for by the Kingdom of France for arson, assault, battery, and theft. Wanted alive.
Read Low Price: £15
An English sought for by the Kingdom of Great Britain theft, battery, and arson. Wanted alive.
NOTORIOUS
Blackbeard Price: £70
An English pirate sought for by the Kingdom of Great Britain for robbery, theft, rape, murder, and piracy.
Wanted alive or dead, body required.
Black Caesar Price: 50 Doubloons
An African pirate sought for by the Spanish Empire for kidnapping, rape, murder, arson, and piracy. Wanted alive or dead, body required.
Christopher Blackwood Price: £50
An English pirate sought for by the Kingdom of Great Britain for robbery, theft, rape, murder, arson, and piracy.
Wanted alive or dead, body required.
Liam Reede Price:
An English outlaw sought for by the...(information missing)
(/whois Liam Reede)
FELONS
Abe "The Knife" Sandford Price: £10
An English highwayman sought for by the Kingdom of Great Britain for robbery, theft, and assault and battery. Wanted alive.
Angus Vann Price: 18 livres
An English pirate sought for by the Kingdom of France for theft and piracy. Wanted alive.
César Villa Price: 40 pesos
A Spaniard bondsman sought for by the Spanish Empire for theft and fraud. Wanted alive.
Dawson Teel Price: 20 pesos
An English pirate sought for by the Spanish Empire for piracy and arson. Wanted alive.
Joel "Red Sash Bandit" Kilduff Price: £12
An Irish outlaw sought for by the Kingdom of Great Britain for robbery, theft, and arson. Wanted alive.
Máximo "El Toro" Gomez Price: 20 pesos
A Spaniard sought for by the Spanish Empire for piracy, assault, battery, and arson. Wanted alive.
Maurice "Fue Noir" Charron Price: 20 livres
A Frenchman sought for by the Kingdom of France for arson, assault, battery, and theft. Wanted alive.
Read Low Price: £15
An English sought for by the Kingdom of Great Britain theft, battery, and arson. Wanted alive.
To read more about the major events that have occurred in the RP, click below.